Welcome to the
Lumbar Nook.
Cozy, warm
studio space with a groovy 70s-style conversation pit, now renting at $3200 a
month in the Bay Area.
It’s a
location in Mario & Luigi: Bowser’s Inside Story, specifically somewhere
inside Bowser’s lower spine, in between (or inside?) one of his lumbar
vertebrae. After Bowser is betrayed by a trio of Fawful-loyal minions, he is
stuffed inside a safe and then discarded into Princess Peach’s royal junkyard,
where the safe shatters. Unfortunately for Bowser, the impact also leaves him
in great pain. He pleads with Starlow to find some way to fix his spine, and so
the erstwhile Brothers Mario travel to the Lumbar Nook.
Finding a
boney sort of crevice in the tiny space, the two decide to drill into the
spine. Toadsworth and Toadbert set a timer and have a cup of tea. After minutes
of waiting, during which the player cannot do anything, the alarm sounds and
the brothers reemerge to a rejuvenated Bowser. The Lumbar Nook is never visited
again.
The whole
episode is one of those Nintendo oddities that were particularly popular during
the DS era, like that infamous puzzle in Phantom Hourglass which requires the
player to close the DS to imprint a symbol from one screen to another. Is it
engaging gameplay? Not at all. Does it ever play a role in the game’s mechanics
again? Nope. Will you remember the Lumbar Nook segment once the story is all
said and done? Probably not. But it’s endearing because of that baffling,
almost standoffish quality, defying the player’s expectations of what should
be happening minute-to-minute.
Which is why
it’s weird that it can be skipped. Yes, in fact, Lumbar Nook Tea Time can be
blown right through if you happen to speak to Toadbert at the right point in
the story, specifically after defeating the memory brothers in Bowser’s brain.
Toadbert describes a dream in which he is waiting in a small room drinking tea,
and then (somehow) hears buttons being pressed – A B X Y L R Y X B A – which,
if pressed during the wait, will shrink the time down to virtually nothing.
Screenshots from YouTube playthroughs of aWiibo and LuckySevenDX.
My question
is: why? What’s the point in programming such a markedly odd little episode
that asks the player’s patience, only to have it be skippable? Why include the
skip code in an NPC dialogue that the vast majority of players are unlikely to
see? Why does Toadbert have prophetic meta-dreams?
Feel free to
ponder this over a nice cup of tea and some relaxing music. Or don’t.
SPIRIT: If
Nintendo was an American company, we might have gotten a visit to the
Chiropractic Zone, where the brothers play whack-a-mole with Bowser’s vertebrae
and unintentionally doom him to quadriplegia.